Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I love this game so much! The idea of an idle fishing game that also allows you to just let it run in the background with the upgrades you get is perfect! The art style is very charming and I love the idea of the fishing rod being a spell cast from the staff!

If I was to change anything, I'd make it so that you can speed up your movement when casting, maybe with an upgrade?

But I love this game! Will definitely be playing this a lot!

(1 edit) (+1)

Hey Thorne! Thank you so much for hosting the jam and taking the time to play and write feedback as well. 

The fishing rod being cast as a spell is something that I really enjoy as a concept too. I was planning to add one or two more spells (minigames) that were more focused on active play, but I ended up polishing up what I already had. One idea I had was a Magic Arrow spell that is like a duck hunt minigame with fish jumping out of the water. Another idea was Summon Crabber which is a rhythm game that you have to react to fish coming from different directions. Let me know if you have any ideas for more spells, I would love to hear them.

To be clear about what you are suggesting, do you mean that, when you initially cast, the hook sinks quickly? Like a fishing line weight

Summon Crabber sketch :p

Summon crabber is so whimsical and silly that it's impossible not to love! A smile grew across my face as I saw that concept art. I like the idea of the magic arrow too! I'm sure there's many more ideas you could come up with which would be really cool to see!

As for the suggestion, you hit the nail right on the head! As I was playing, I noticed I was struggling to get to the lower fish at the start, but reeling back up was much quicker. I think allowing the hook to sink quickly and then pull it up to where you want might make initial catches a little easier. Thank you for taking the time to respond!