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Simple, effective, and nicely done. Love the Cambrian lore. Definitely good seeing some of those weird things that are so awesome and get so little camera.

Idea: Roll for rarity, then make the wait be tied to that. So the longer it takes to bite, you build some tension wondering what you will get. Difficulty should also be tied to rarity to increase that tension buildup.  you know you're getting a good one but you'll have to fight for it.

(+1)

There is a basic rarity system (9 commons, 5 uncommons, and 1 rare), and the meter's starting fill level and drain rate are tied to creature rarity, but I should probably make this more obvious in-game. I also like the idea of scaling wait time with creature rarity.

Thank you for your great suggestions! And thanks so much for playing my game. :)