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Thanks for all the feedback! I definitely rushed a bit at the end to get it in by the deadline and clarity suffered a good deal in places. To answer your questions:

1. The first one, I intended players to have the freedom to allocated their successes as they like and narrate around that as in the base engine, but I don't make that explicit anywhere so I may add some text to that effect.

2. Yes, your interpretation of the repair mechanic is completely correct.

3. Another symptom of my shoddy editing, Flesh was the original name for wounds but changed it to be more on theme. Looks like I missed it in the advancement section, thanks for catching that!

I see your point on the skills system and character variety. I think my initial design instincts were towards minimalism in character mechanics, but as this isn't really a game where your character can suddenly die and you need to be able to whip a new one up as fast as possible, there's not much to lose by adding a bit more depth there.

Also I can't really take credit for the Coordination mechanic, that's pretty much entirely ripped from Havoc Brigade with only slight modification to tailor it to the context of this game. 

I'll definitely need to take another pass at this down the line and you've given me some great notes to work on, appreciate it!