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(+1)

Looks fun but after 20min I still don't understand the purpose of damage and the utility of black cell that I can upgrade but they delete the shapes when they touch it so why would I want more black cells ?

Maybe add information somewhere because as someone that play many incremental/idle game, I still can't understand this one

(+1)

Thanks for the input, Exkyo! I’ve decided to tweak the black cells—they are meant to be late-run allies, but to make the progression clearer, I'll allow players to unlock the upgrade skill much earlier.

To clarify the damage mechanic: health is lost when shapes hit the walls. While the demo currently keeps you on one map, the final game will transition you to the next level immediately after defeating a shape. Maybe we should show it with numers anywhere in the screen?

Oh okay, I get it. Yeah, I think a progress bar at the bottom or top of the screen, like 86/100, could be interesting, because with 3/4/5 damage, I didn’t really understand at first—I thought it was the damage dealt to the black cell haha

Also yeah, black cells should be useful at the beginning, because if they just destroy our shapes, why would I want more black cells that prevent me from getting potential resources xD

Thanks for the answer anyway ! Will look back if you update haha

We put a tutorial panel we thought could help the players understand better the goal of the damage. And I have locked the spawn of black cells til they are helpful as you said! Without any doubt its absolutely more satisfying now. 

Im really really thankful for your feedback! <3