Of course! You got it spot on; the scenes were all rendered in Blender, touched up in Photoshop (or other programs), and imported as a series of images into the engine.
The look comes from a few things. First, the render settings (render image size, light bounces, etc.) are turned way down in Blender to make the image come out kind of flat and"old-school CGI" looking - which is step one of the process. After this, you have a few options to get that pixelated look:
- In Photoshop, I would export using the "Save For Web" option in either GIF or PNG-8 (I believe either will work). Exporting that way, you can select from a few dithering options which is the secret sauce for the pixelated look.
- Alternatively, you can also achieve a similar result by opening the sprite in Aseprite, editing the colour palette, and messing with the dithering settings there.
- ALSO alternatively, there are a few dedicating dithering programs here on itch. The one I have played around with personally is called "SLK_img2pixel" and I enjoy it.
For this game, I experimented with all of these different methods depending on my mood that day (LOL), but I settled on the Photoshop method for the most part.
I hope this helps! And thank you so much for checking out the game!