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Sorry that you encountered that game-breaking bug after being defeated. I'll look into squashing.


Thank you for playing through my demo, though. I'll looking into adding an option that allows damage numbers to stick around longer. I'll add in a hint that explains the functionality of WHIFFs versus MISSes. 


The mansion was meant to be a pretty hard dungeon-crawling trial so that's why I made it so big. I wouldn't say I wanted it to be "tedious" but it is supposed to be tiring. I'll add in a way to buy CoffDrops at least.

yeah like I said I just don't know how you'll make an even more extensive dungeon in the full game. I hope my words weren't harsh though. Half of my frustration was because I'm absolutely addicted to checking everything in the environment and half thought the key would be found through checking one of the random bookshelves or something

No, your words are fine. I appreciate the criticism and it allows me to think about how I am going to go forward with dungeon design...