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After a cursory skim, I was initially uncertain whether I would like this or not, but looking into this, I found a lot of clever design choices.

The clean layout is super reduced (3 fonts mixing hippy aesthetic with special agent typewriter vive, that’s it).

The PCs form a left-wing activist/terrorist cell in the US in the 70s. As one might expect, many politically left and 70s tropes are represented (hippies, Vietnam veterans, left professors …). I guess all players interested in the premise, will find something interesting in the cast. I liked the artwork for the firebrands (somewhere between arsonist and David Bowie) and Flowechildren (I understood from the text that they are accompanied by trained ferrets which I mistook for meerkats from the image – regardless, very cool drawing).

What makes this unique is found in the GM section (spoiler alert!) and convinced me that this is a great submission: PCs have a secret second agenda, e.g., they secretly come from a rich family. I imagine a lot of funny RP moments arising from this.

The Cash mechanic is a somewhat blunt anti-capitalist critique (with Cash even reducing reputation “injury”). I was briefly wondering, whether there is the potential to reduce Cash’s impact at some point during the campaign?

Lol, my "in-house artist" loves your comment about the Firebrands. Your suggestion is interesting; I could see potentially adding a couple of Heat thresholds to put the squeeze on players by making Cash more difficult to use or come by.