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(1 edit)

What a stunning entry!

This game fully delivers on its premise: In a colorful fantasy city, a diverse cast of firefighters combat a fire in a wizard’s tower.

Let’s start with the layout of the 56(!) pages and artwork: I liked the character artworks, the map, and the little burns on the paper texture edges. I am not a super big fan of a two column layout for on-screen reading, but I can see how this will work very well in print.

This submission also does a lot of worldbuilding. While it is clearly a capsule game (and states this clearly in the intro), reading about the city and looking at the map, I felt there is a vast additional potential of the setting. I was curious to learn more and I liked I could learn some more by reading the characters.

Ruleswise, the game is clearly in the footsteps of EtR, but many small changes reinforce the firefighter-theme.

The story itself is not as linear as one might guess at first glance (it’s a tower after all). The firefighters often have two ways to continue, leading to some replayability.

I can understand why the characters share so many mechanics and equipment (they are all fire fighters after all). However, I felt the overlap in “generics” is prone to hide the differences between the characters. I would have to play the game to really understand this point though. I love the “Flashbackdrafts” and Appendix A.

Wow! Thank you so much for your comments! I'm so glad that you enjoyed our work and took the time to let us know. Sincerely, your post made our day.

As to why the overlap in abilities: in EtR, Vampires could heal by spending 3 blood, and we felt there needed to be some way to get rid of damage. Ideally, we wanted the characters to help each other out, but there needed to be some way to administer self-healing. The fire axe was due to the fact that in the first iteration of the game, we hadn't fully conceptualized what magical firefighting would look like in a fantasy world and had concepts like making firebreaks with an axe rather than using water elementals. That's part of the reason why all the characters carry fire axes. We felt we needed a "uniform" for the characters to be a fire company, while still keeping them stylistically and mechanically different. That's the thought process about the overlaps, anyway. 

Again, thank you so much for your comments!