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(+1)

The idea of different character working different mechanically is really cool, and I would love to see that leaned into even more. I do worry that only three relatively narrow Traits will limit what verbs are accessible to players. I love the concept of Belief and I like the Belief consequence chart very much; the consequence of completely resetting the Objective is maybe too much of a feel bad, but the rest add interesting wrinkles to play. The Threats could be distinguished a little more, and having the Threats always show up again if you don't address them might overwhelm the players; I'd like to see alternative methods of getting them off your tail. You've got good bones and some innovative ideas here, I'd definitely be interested in seeing it after some refinement.