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the frame rate sucks badly in html when playing for a long time. maybe despawn enemies very far from the camera, make enemies spawn quicker and off screen or use a enemies pool and make it up to 500 enemies.

also when you lose it should tell you how long you have played

overall it's a beautiful survivors genre game.

the slow down also happens on linux native

the slime bosses have homing ability, they shouldn't track you once they jump

what is 6/3/1 in the top right (i don't know what it means)

you should have mouse only controls too (i haven't checked the settings menu)

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Top right is a date, relevant to some quests, will add some more tutorials next week. regarding mouse only, how should i make the player jump? horizontal movement and menu navigation is basically done for mouse controls, but what would be the best method of mouse controlled jumping?

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spawn rate outside of screen and despawn out of a certain screen distance would improve frame rate

do you use an ememy pool? you should adjust it a bit

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yes yes and yes. Its a physics issue, for the isometric world i have to simulate my own 3d physics in gdscript, which is NOT very efficient, and is already after several optimizations. prob will make enemy despawn distance smaller

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Thank you so much for enjoying it. i am actually doing all of those things for optimization already lol. maybe i will just make those values smaller for web export, idk. regarding end run statistics and other bugfixes, all are coming next week, cuz of the jam i cant upload a new version for a week :)