Ahhhh, thank you so much for your kind review, it really made my day/night! And once again, huge congrats for being the first person (at least among people who contacted me) to beat all 6 bosses! (I was seriously giving up hope that anyone would do it before the vote is over!)
Fixing the softlocks will definitely be my highest priority after the vote, and I would also like to add some more background decorations and visual storytelling that just barely didn't make it into the gamejam version. It might all take some time because I've also set out to play and review every game in the gamejam, so I haven't managed to get any work done aside from that... I'm down to only 2 games left, though!
Music is something that I'd definitely love to add to my game, but it's also something that will probably happen some time further down the line. In all honesty, music is probably my weakest suit, and at this point I'm considering commissioning an actual musician to take care of it. I think the game deserves something better than what I could make myself!
As for new content... I don't think I will be adding any more bosses, because I need to save some ideas for my future projects!😉
However, I've been meaning to tweak the Python arena and fight a bit, since the crates in the room were a last moment addition that really messed with the flow of the fight. And being a boss that spends some time off-screen towards the end of the fight, he feels a bit tankier than intended.
I would also like to increase the variety of ??????'s attacks a bit, to reduce some of the repetition in the fight. Unity might learn a new trick or two as well.😉 I'd like the alternative ending to be a bit more unique compared to the normal one, too.
The secret primary/secondary combo attack will definitely be getting an improvement, too!