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You can tell this game has soul to it, but the lack of overall polish detracts from the mood that the game is trying to communicate. Things like the lack of animations, to repeating tile textures, to the music not matching the visual style of the game. But most importantly, platformer games like these live and die on their movement responsiviness making the game feel fair to the player, things like custom gravity, input buffering, etc...
Overall a good project that I'm sure if had a little more time could have gone a lot farther.

Yess, some of us got busy and some burning out so we didn't get far with the polishing. Hmm the music is designed on a per character specific first and their theme before we go with using it as a background music for their entire level. I suppose I could see that perhaps if the music during level 1 doesn't quite fit it may be better to go with a neutral background music and play those character music only when you talk to them or in a cutscene involving them. Out of curiosity though what type/genre/vibe of music do you think pair well with the sketchy aesthethic? Thanks for playing!