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(+1)

Super cool concept, nice entry!! There's lots of little bits of polish that add a lot to the overall experience: the little squash wobble animation of the player walk, the swaying grass the angry face change on the enemies when you steal something. I like how they forgive you for stealing their town immediately, as long as you stop lol. The UI is super clean, nicely done. Something about the camera feels a little disorientating, I think its that the player moves too fast for the size of the camera so it feels like it is always chasing you around. Maybe zooming it out a bit could help? I really liked the mechanic of stealing objects and being able to place them down again in real time, it had a very nice feel to it. Ik its a very short game jam and I don't fault you for it, but I found the slightly mismatched asset pack styles (slightly different outlines/color schemes/etc on player/background grass/houses/etc) to be a little distracting. Overall, I had a silly fun ole time with your game and I really liked your unique core mechanic meshed with the theme. Keep up the good work!!

(+1)

Thank you for the feedback glad you enjoyed! 

Yeah I was struggling to find an asset pack for things in the town that even remotely fit and was in a rush so I ended up drawing all the stealable objects myself as pixel art with a slightly larger than typical brush and just intentionally left bilinear filtering on to mask a bit the fact that it's pixel art I imagine that was a big part of it. I definitely wish I could've had more time to make cohesive art or a dedicate artist to do so. 

Interesting on the camera, I'll consider that in the future