This is a really neat transcription of the rules and conventions of beat-em-up games into tapletop form. Clean, straightforward, though as mentioned, the rules for combos aren't fully explained. I assume filling the combo box is something that's supposed to occur repeatedly over the game, since the conditions are so simple to fulfil? The limit break, using adversity as fuel to build up to a powerful move, is spot-on, and the thing about earning arcade tokens for extra lives with high scores and items you get from breaking stuff gave me some serious nostalgia for the 80s. The fonts work well to evoke that feeling too, though the readability isn't the best for this aging GenXer. I had a lot of fun imagining all the cool art that's going to be in your book, so thanks for giving my imagination the workout!