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It was fun going for the speedruns! I thought the switch of mechanics for each level and changing gimmicks were neat too.  Not sure if it is intentional but I do feel like the sensitivity for movement was a bit high at times especially for the 2D section because just the slightest tap was sending me flying off the platforms. I think "I thought outside of the box" a little too much on level 3 because I lowkey couldn't figure out how to get to the teleporter and I accidently found out instead that I can jump higher by shooting at my feet, not sure if I was supposed to do that but I thought it was really cool (would love to play a level dedicated to this) and it let me get on the moving platforms and beat the level still.

Wow, glad you found that. Actually just shooting the teleporter box off the top works much easier.

Your speeds are almost 'un-beatable'.  Perhaps you observed the source code and found that an open POST request can be used to cheat the scoring system ?  I might have to check my animation frames and ensure its based on real-time and not processor speed, etc.

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nah I would have no clue how to do that. Most of my runs are legit, besides two levels I accidently cheated at the time by utilizing the higher jump by shooting at my feet I discovered. That being level 3 and the beginning area of that one big level where you had to escape increasingly bigger boxes. If you make the elevator platforms slightly higher on those two levels it would fix it.