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I'd like to buy it, but first I wanted to know one thing: I recently tried building volumetric lights with Coppercube, but the problem is: the fog completely ruins them. Does this plugin have anything to solve this? Or is it a total limitation of the engine? Note: I use the particle system to make the volumetric lights (as I found in a tutorial).

You can turn fog off for specific nodes with my binary file - yes. I use it for lightning to not be coverd over by the fog and it works so if your using any mesh/billboard etc with the ability to turn fog off then will work.

forgot to mention its only for DirectX though.