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The action that surprised me the most was "maids waiting to leave", as I had two waiting to leave that seemed to just sit there for a looooooong time before finally leaving. The main issue with that was, including those 2, I was over my maid limit and was worried what was gonna happen. While the "turning to an alarune" does take time and that doesn't bother me, I tried this before patch 2 and they seemed a lot less concerned about it, was that it make it more challenging? Actually, I'm glad about patch 2, because I tried it before you put the patches in and the game would sometimes have the "next turn" greyed out, meaning the game would technically end...sometimes on the first turn!

Assuming I need to tell the maids to destroy the clothing? 

There's been a couple of times a visitor has messed with a locked door, damaging it. Are they doing that because "hm, this is locked, wonder why?" (usually, it's when the visitor is clueless about things), 

Thanks for responding to my concerns!

Aaah, maids leaving is a pickup process (shown via a timer) that you have to juggle around visitors seeing them. They can be put into stasis, boxed (an action another maid can do) then brought out for pickup to avoid this, though visitors can peek into boxes.

Yes, you'll need to order a maid to handle the clothing. From memory, there's a couple of 'handle all clothing' options when doing the interaction, to help avoid needing to repeatedly do so.

Visitors act a little chaotically when there's no maids around sometimes yeah; they also sometimes do so when they want to enter a room for a reason (and particularly when they're stuck somewhere and want to get out).

No worries, it's good to hear what's confusing/out of place - one of the broad goals for the beta phase is to gradually improve the game's tutorials/manual/intuitiveness ^^