This is a decent start. The basic concept works, though is very much luck based. As long as you are not trapped when you start, with a bit of strategy, and fast fingers, you can lure enemies away from the path you need and generally get around them, until there are too many. I made it up to level 11, on Medium, when I messed up and pressed the wrong key while trying to quickly slip by an enemy.
The first thing I'd suggest would be adding some instructions. List out the controls. When starting I tried the mouse, WASD, and then arrow keys. Update: While writing this out I expanded to fullscreen to try to describe thing better, and found that the movement controls are listed, but cut off by the default web view. You may want to adjust the Viewport size on Itch to be taller so it shows the controls. When using the Itch fullscreen toggle, the game itself did not scale, so other than seeing the cut off controls, it does not seem useful. I did not see any mention of how to use the scrolls.
After getting the scrolls I pressed several buttons to see if they did anything, and did not notice anything. What are the scrolls and how are they used? The game page mentions that the number of scrolls changes based on difficulty, and you have a counter of how many you've picked up, but they don't seem to be important. There are also tiles with red things on them. They look like maybe they are meant to be bombs, or perhaps a fruit? It would be nice if you explained what they are and how they work.
If the scrolls or red things can be used to remove or stun the enemies, that would help add more for the player to do and feel in control, rather than it mostly being luck of where things spawn. There are plenty of options for how to expand this into a bigger game. As it is, it is a good starting point, but it needs more to be fun.
Some background music and additional SFX would also help.