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The tension ramps up a bit slow, which makes the nightmare scene in the beginning a smart choice as hook to keep players interested. 

The plot though is pretty amazing, like I can see the story being adopted by a doujin artist lol. The length of the story seems pretty ambitious, but I think it's admirable that you're committed to branching paths. 

It might be a bit late to change, but I think you'd attract more vanilla players if you kept the ntr and vanilla (i.e. have the ntr scenarios imagined by MC blurred) portions strictly separate for a true vanilla playthrough. 

Can't wait to see more

(+1)

Hey thanks for the comment Bonkyhorni. I will admit that the tension starts a bit slow and I think some of the voyeur and mystery elements can be lacking at times. But it's been a valuable learning experience nonetheless and I do hope to improve those elements in the future. I'm a fan of both vanilla and NTR so I wanted to try and incorporate both into a game so that making "good choices" feels rewarding. I feel like a lot of NTR games that also claim to have vanilla make the vanilla content lacking.  But I do have plans to have more games feature more vanilla or at least a more equal balance. I also want to make NTR games where it's possible for the players to do a pure vanilla route.

In regards to your suggestion, I like the idea. However, at this point it's hard to implement any big structural changes to the story at this stage in development.