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(+1)

First thought, I did not know you could create custom loading screen with godot that is cool! As is mentioned in the short video I do get softlocked, I couldn't pull up the settings menu during the tutorial once I get to the room behind the wall with the key card in it or interact with the key card it self. Due to that and the "Begin" option being grayed out, there isn't much to experience yet. That said there seems to be a bunch of gameplay mechanic that is thrown at the player to understand very quickly in the tutorial, that did get a little overwhelming(could just be me) so maybe it would be better to introduce that bit by bit if it can fit in the structure of the planned main gameplay run. The art of the game is good but the text for the card doesn't look well when its not in focus/enlarged. I think adding more music will be nice also. Overall cool concept! Just need more time in the oven.

(+1)

The tutorial text says you can break the pots in the key room to get BLOOD, give that to the totem to get the key! Its easy to miss if you press next turn before reading all the way, I prolly should have had that info in the final tutorial loop instead of the second to last one :/

(+1)

Alright! Once you know what's going on it's actually pretty fun! Right clicking to turn around, the minimap at the top left. On my first few tries of the tutorial I thought turning around was just going to the next turn and encountering new enemy as the level sprite looks the exact same. Once I realise what's going on I could navigate and find those pots, unlocked the main game and get to the end of that returning to the main screen again. Additional review then since now I saw more, I like the camp site cutscene at the beginning, nice art indeed! And dialogue system as well!