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KNIGHTCORE: Pixel Monastery — Autonomous Knight Training Simulator Released Tag

A topic by Peacebinflow created 7 days ago Views: 78 Replies: 2
Viewing posts 1 to 2

⚔️ The monastery gates are open.

KNIGHTCORE: Pixel Monastery is now live.

This is a living training simulator where knights move between chambers, train their abilities, level up, and unlock powerful aura gates — completely on their own.

No controls. No clicking. Just watch the system evolve.

🏛️ Features • 10 autonomous knights with unique rune identities • 7 training chambers that boost different stats • Aura accumulation and chakra gate progression • Leveling system with stat growth • Pixel-art monastery map • Real-time training chronicle log

Everything runs inside a single lightweight HTML file, powered by a JavaScript simulation engine.

Perfect for: • idle watching • simulation lovers • devs curious about autonomous AI systems

💬 I’m also building more KNIGHTCORE simulations: • Dungeon of the Lost (autonomous dungeon crawler) • Knight UI systems • Rune-based progression systems

Feedback and ideas are welcome.

What features would you want next?

⚔️ Equipment system? ⚔️ Knight classes? ⚔️ Save/load progression?

https://peacebinflow.itch.io/knightcore-pixel-monastery Let me know.

(+1)

Bold move posting AI slop to the 2D art forum

(+1)

Fair point on the category — the project is actually a HTML/JS simulation with pixel UI, not just art. I posted here because the interface and sprites are pixel-style, but I can see how it reads more like a dev project.

Appreciate the heads-up. I’ll move future posts to the dev/game creation section.

If you’re curious though, the system is basically a small autonomous AI simulation running entirely inside a single HTML file.