Crafting could use a lot of work, IMO. Not just in clarification, but in functionality. Materials will also be included in this.
So for starters, not all multipliers will stack. I could use several materials with "times 2" multipliers and only one will apply to the odds. Similarly, I've seen many materials with only a "times 1" multiplier. Those literally do nothing as a result. The materials that do "Flat 0.2 stat" also don't seem to do anything useful.
I'm also noticing a distinct lack of breast-related materials, a LOT of them are just "size/fat multiplier". A little more variety would be nice in that regard. Even if it's just modifying existing materials.
The crown increasing good rolls is nice, but it doesn't seem to have a proper stat reflection as well. Many of the stats are confusing as a result.
I'm also wondering if allowing a few losses would allow for stronger materials to drop. Although I suppose I should wait until the current issues are fixed first.