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(+2)

Crafting could use a lot of work, IMO. Not just in clarification, but in functionality. Materials will also be included in this.

So for starters, not all multipliers will stack. I could use several materials with "times 2" multipliers and only one will apply to the odds. Similarly, I've seen many materials with only a "times 1" multiplier. Those literally do nothing as a result. The materials that do "Flat 0.2 stat" also don't seem to do anything useful.

I'm also noticing a distinct lack of breast-related materials, a LOT of them are just "size/fat multiplier". A little more variety would be nice in that regard. Even if it's just modifying existing materials.

The crown increasing good rolls is nice, but it doesn't seem to have a proper stat reflection as well. Many of the stats are confusing as a result.

I'm also wondering if allowing a few losses would allow for stronger materials to drop. Although I suppose I should wait until the current issues are fixed first.

Ye. crafting mats should stack effect so x0.2 + x0.3 breast should give x0.5 and so on, but seems that i bugged them. 

For mats balance i plan to properly rebalance them, as for now it was mostly "I just throw random numbers at it without more thought" 

There will be better explanation and for example Damage deviation split into Max & Minimum stats.

For now bigger enemies doesn't not increase drop rate.