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Pretty good idea and execution. although I would prefare if wandomized keys were shown at the start I can see you discovering them can be fun for some.

other than that, had a problem where down and right got assigned to "S" key so I couldn't move past some spikes. at fist I thoughI there is clever way around it but I guess it was a just a bug. and, of course, I realized I can just reset level after I already refreshed the page :)

I was thinking about just showing the keys, but then i thought: 'That would remove all the fun of the keys being random in the first place' Knowing immediatly what your keys are takes away the loboxtomy effect. Thats why I decided not to do that. I also treid fixing the bug where you could get the same key twice but i could only make the chances really small with the ammount of knowledge i have of programming currently. Its also kinda funny :D