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Thank you very much for your comment and for testing our game! We're stoked you liked it :)

As for the sound design, there's not really a secret haha. I use Audacity to do all of my mixing (as I never got the hang of the other more powerful tools like reaper and stuff). I mostly take some time finding good quality audio files that I overlap together to create a rich atmosphere. For the Mother's TV sound, I looked for horror movies without copyright and I found this 1950s movie called The Wasp Woman (from which the story funnily enough kinda matches the Mother) and I grabbed two 15 minute sequences that I overlapped together to create this sort of intelligible yet uncanny cacophony that would loop on the TV. In addition to that, I added some nice creaking noises to the house to make it feel alive. As for the sound spatialization, it can be done in Fmod (although I didn't use fmod for this project, just good'ol unity audiosources) but I would recommend looking for already spatialized two channel sounds asduring a short game jam time is the most valuable asset. I really feel like having good sound design can really elevate the experience and turn an OK game into a good game or even a great game in some scenarios.

Did you manage to build the boat? I've been thinking about it lately and I think that maybe 4 parts it's a little bit too much and makes the experience longer than needed. 3 boat parts might be the sweet spot.

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Well you did an incredible job at the sound design as I said. So good. I should start taking that more seriously in my projects aswell. Sadly, I didn't get to finish the boat no. But had a blast anyway. Maybe 3 boat parts could be better for the sake of a jam? But I can't say much. My game goes on way too long with very little change. It's a jam so we tried our best