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This game is really cute, I absolutely adore the artwork. The audio is also really pleasant. There are some spelling errors in the text (like wont't) but we're just going to ignore that. The overall game starts off really strong: do some tasks and see what happens. But after a while it becomes a bit unstable. This could add to the gamefeel, but also kind of breaks the immersion if done wrong. Some of the parcour in this game is really difficult to the point I had to ask myself: 'Is this where I'm suppost to go? Or am I just dumb'. I'm currently stuck in two rooms connected to eachother with no way of getting out. If this is one of the endings, it's really unsatisfying. The puzzles in this game are a treat, well thought out and not too difficult, props to the designer. The video pitch was not really a pitch for an idea, more some kind of gameplay trailer which is a shame because the pitch could have been great. Overall the game is fun to, but the bugs make it somewhat tedious to play.

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Thanks for playing! 

I think I know the place you are stuck and there is a way out. 

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How can you escape? Oh, btw there is a bug where you can cook your sponge

I assume you are stuck here. wall on the right is going to be fake after you reenter this room for second time.

I guess I had to add at least a dialog trigger to lead player to that direction.

Ah, l think l left the room again after the Second time and then tried to go back because I did try to go through the walls but l couldn't go through.

Interesting bug. I could repriduce it.

when you start a task player movement is locked and E just toggles interaction on and off.

I didn't think such bug can happen because only one interaction object is picked at any time - yellow excamation mark.

But player doesn't fully stop when starting a task. so you fully stopped at other task and now toogle it instead :D