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I really like the addition of the dice chain mechanic and building dice pools from many different sources; Drives, Roles, Aspects, Affinities, Assets, Resources, Foe Dice, and the Havoc Pool all feel fictionally distinct and I like the fact that characters have diverse sources of strength. The combinatorial character building system also appeals to me. These rules have a lot of moving parts, with multiple different rolls that are all resolved in different ways, and I had a little trouble wrapping my head around how the pieces mesh together. The visual presentation is very polished and I'm definitely interested in seeing the Adventure scenario when it comes out.