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(+1)

I'm always up for a game with a lot of freedom through choices matter genre, but after going through most or all of the endings, the story does seem pretty basic. Still, I am ecstatic that you implemented them in the first place!

The battles could use some fleshing out too, particularly the random encounter frequency should be lowered or there being a different way to encounter enemies so that I could explore the map a lot longer, which are very beautiful in itself.

Interesting game though through mechanical perspective!

Thanks for letting me know. It was the first time I used combat, so I tried to give enough (probably to much) encounters to get to lvl 3 for the end boss.