I'm always up for a game with a lot of freedom through choices matter genre, but after going through most or all of the endings, the story does seem pretty basic. Still, I am ecstatic that you implemented them in the first place!
The battles could use some fleshing out too, particularly the random encounter frequency should be lowered or there being a different way to encounter enemies so that I could explore the map a lot longer, which are very beautiful in itself.
Interesting game though through mechanical perspective!