My thoughts on this idea—
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It adds confusion to a system that needs more clarity.
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I agree with the comment above that a bigger problem is with how rare voting is.
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The suggested calculation ignores that there are valid reasons for a dissenting vote, like when a game that is no longer maintained breaks, making the first one-star vote a warning, or when the first five star is given after a group targets the project with three stars and nasty comments.
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What number is X? What happens when the next one– or five–star rating is given outside that percentage?
My thoughts on AI companies for parts instead of using stock assets or commissions for trade from actual creators— who gets money for what is a concern of big publishers. No one else focuses on that every day. It’s so far down the long list of concerns about general AI use for most indies that it’s laughable.
To put this simply (tho if you’re very young, you won’t likely believe me): kids in the garage who choose to put AI slop in their first games are going to be embarrassed and disgusted by that decision years from now. They could use anything like the free assets a bunch of artists here on itch.io offer. We share without charge not because we’ll somehow make money off the downloads but because we’re hoping someone, somewhere, will make a cool thing with it. But it’s not cool to be willingly associated with the humongous AI tech industry scheme we were all pulled into.