Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Planning for update 7

A topic by half-a.press created Jan 08, 2026 Views: 202 Replies: 8
Viewing posts 1 to 8
Developer (1 edit)

Looking back at my update 6 plans, they ended up much more ambitious than I had originally thought. When I decided to pivot to the major restructure that update 6 ended up involving I was  only halfway through the Colony: Sub/title: design (which has been released as an ashcan release in largely the state it was in at the time), and the amount of work required to do the restructure is significantly less than the work required to finish C:St: let alone create and release any of the additional supplements I’ve been planning (for some time now - looks at EHO).

So let’s dial it back for update 7.

I’m going to concentrate on getting the edges smoothed out - the second half of my response to the Throne of Salt play through that resulted in the restructure. This is going to involve a lot more play testing - which is extremely time consuming - but should result in a cleaning up of rules in many places which are likely a little jagged at the moment.

I’ll also finish off Colony: Sub/title: and the revised This Space Intentionally - making the later into a trading/economics simulation focused supplement in the style of Elite but concentrating on the few trade goods that the game sets up as being valuable enough to trade.

One thing I suspect I’ve done in making Sixty Years in Space a minimum lovable product is thrown the baby out with the bathwater: in the sense I’ve probably stripped back what defines crew and personnel too far.

So I’m going to reinvestigate Outlooks or some other variation of traits to help define your crew and Mission Control staff with a little more detail. This is likely going to be heavily inspired by the triple-O approach to solo games, which Cesar Capacle writes about on his blog: https://capacle.substack.com/p/playing-solo-rpgs-as-the-gm. The system he talks about is going to be released on backer kit with a lot more detail and, as an inexperienced solitaire player, I look forward to trying it out.

Developer

As this stage it looks like the atmospheric travel and ecosystem builder rules from Colony Subtitle and the world building rules from A Lot of Zeroes are going to end up in a new game about exploring a world using aeroplanes, air ships and/or sailing ships. I’ll release this as an ashcan for the coming update so I can focus on what I’ve planned to do for update 7.

Developer(+1)

Update 7 is now turning into an attempt to bring the majority of rules into line with High Frontier 4All. That means a lot more work, if simply because I'll be adding 40+ additional trends to All Errors are My Own, which has now been separated into two books, the second of which is titled All Terrors are My Own and includes all the trends for the Futures and Directions eras. However at the end of it, I shouldn't need to do more global updates which should mean an improved release cadence.

I realize I say this for every update.

Amazing!

(1 edit)

You're a one-man-typewriter, half-a! Really, personalizations of the crew are what I used to indicate their actions when playing anyway. Kinda strange they got moved somewhere else. One thing I do like about 3O is that it leaves some space for when then PCs explicitly goes cracking under pressure, and being cramped in a space this small for a whole decade staring down lethal doses of rads? Yeesh, can't be good for one's mental health, I imagine, and that doesn't even include Rampancy.

Developer

Feel free to follow what I estimate will be 2-3 months solid work at https://bsky.app/profile/andrewdoull.bsky.social/post/3mi3f353b2c2v

Developer

Update 7 is out for A Lot of Zeroes.  The ashcan release of a new game 60 Virs10ns about being a sailor or aviator belonging a pre-industrial or industrial people on an alien world is also out.

H-H-H-Hold on for a second, ALoZ in this page ain't updated just yet, it's still the same version 3 months ago!

Developer

Apologies. Thanks. Fixed.