Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It took me a while to figure out what this game was about.

The reason is not necessarily the game, but in this case the player ;)

The graphics were nice and the eyes following the ball were fun.

The player's input could be increased a bit, now the ball could wander in the eye for 500 years and then bounce to the other eye for a long time. That would have almost given me time to drink coffee in between, without having to do anything myself.

By making the game a little easier to understand, with a few new fields or other features, this could really become a hit of some kind.

(+1)

I totally forgot I coded the red ball to auto-play while I'm making coffee.. guess, I accidentally programmed myself a coffee break :D

On that note, huge thanks for the gameplay suggestions. You're completely right about making it more beginner-friendly. I'm planning to add some light pop-up tutorials that walk players through the backstory and controls step-by-step. That way, they can ease into things and get comfortable before the difficulty ramps up with each level.

Anyway, thanks again for giving Panda Monium a try - I really appreciate you taking the time to share your feedback.