Hi! I've been using this for a few days now and it's been a lot of fun, it's an awesome tool!
My experience so far has mostly been smooth but there were a bunch of things I hope can be improved.
I'm running PixZels on Windows 10 in-case that's important.
Issues I ran into:
- Pure black (RGB "0, 0, 0") is being set as transparent when exporting as a GIF.
- The outline doesn't match the color you set it to if it's a more complex shade. For example, if you use RGB "132, 132, 46" within your sprite and then set the outline to the same values, the outline doesn't match in color and actually shows up as RGB "190, 190, 118" instead.
- Camera angle snapping makes it really hard to edit the details of some models when you require a camera angle that's slightly off from the designated ones. Maybe this could be toggleable?
- If you're dragging the Camera Tilt slider and your mouse leaves the Export Options window while still holding down, it counts as a click to close the export window.
- Maximizing the window causes it to overlap over the task bar.
Some (feature) suggestions:
- Selection rotation.
- Hex code input/support in the regular color picker.
- Make the outline color picker match the regular one, not just for theme consistency but the outline one doesn't allow you to paste stuff into it.
- Number value input for Camera Tilt.
- More GIF export options like rotating on different angles, back and forth between specific angles or maybe a sequence of angles to follow.
- Ability to export the actual model and/or texture as well as re-import them. I know you've stated you're still unsure about this one in another reply but it would be quite useful for models that can't be directly recreated from the ortho exported textures alone.
Anyway, loving the work so far! Thank you for making something so useful :)