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Welcome to the Frontier
A player-driven sandpark where you are the pioneers carving out a legacy in newly discovered lands filled with magic and mysteries.
The end goal is to build a persistent open-world server capable of eventually supporting upwards of 500-1000 concurrent players. So with optimization as a priority in mind, I decided to develop Frontier Age on Unreal Engine 5.
The DNA: Our Inspirations
This is a love letter to the favorite classics that defined our gaming lives. When you step into the world of Frontier Age, you’ll feel a blend of:
- Korean MMORPGs: Out in the open world, you are free to choose: do you help a fellow faction member, or do you rob them of their cargo? Every interaction carries weight, create your own politics and alliances. All the fun of Korean MMOs, none of the grind.
- Survival Simulators: Everything you build in the world, every piece of armor and weapon crafted, and every potion brewed requires resources gathered by a player. If it exists in the world, someone had to mine it, chop it, or hunt it.
- Player-Driven Economy: No Auction Houses - buy and sell items and equipment through player-vendor stalls. Master your craft, open your own store in-town and set your own market prices.
- Seasonal Dungeon ARPGs: Itemization features re-rollable modifiers for every armor and weapon to perfectly fit your build. Test out new builds and skills, and work as a team to beat the landrush every season (cosmetics will transfer each new season).
The Hidden Path: Unique Skill Progression System
1. No fixed classes
Instead, you can specialize and change at will any 3 of the 9 Talent Trees: Warfare, Protection, Stealth, Marksmanship, Elemental Magic, Black Magic, Light Magic, Restoration, and Enchantment for a total of 84 unique classes to choose from.
Want to be a heavy-armored tank that uses Elemental Magic to wreak havoc on the frontlines? Or a shield-wielding Archer with Enchantment crit buffs? The choice is entirely yours.
2. No skill trees
Every crafting, gathering and combat action the player performs grants them Level XP and Talent XP to your 3 chosen talents.
Each talent tree contains 10 Active Skills and 7 Passive Skills divided into tiers, but the exact order in which you unlock skills within a tier is randomized and you must unlock all skills from a tier before you unlock the next tier. Every player will experience their own unique path to unlocking abilities.
3. Every stat matters
Strength governs your carry capacity and weight, Agility makes your more agile, Perception improves your stealth detection while Vitality dictates your Stamina — essential for dodge-rolls and sprinting.
Hunger, weight, item durability all play a vital role in field combat.
Join the Journey
We're just getting started! If this kind of game gets you excited, or if you have any comments or suggestions for how we can improve, please let us know in the comments!