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This one has potential, but feels more like a proof of concept than a finished product. Understandable, with it being developed under such a short time-frame. The sudden transitions were particularly jarring, I think those needed work to have them feel smoother.

For example, at one point, you are about to check what's outside, but as soon as you come close to the door, you are suddenly transported to the woods outside the cabin, face-to-face with some NPC you never saw before. A better way to do this would be to just have the player step out of the cabin, see the NPC in the woods in the distance, have them call for help or something and then it would be up to the player to walk all the way over to them.

Also, make sure to proofread any text you put into the game, as there were quite a lot of typos. If you want to work on this further, than I think this game concept has potential to be a fun, B-Movie style horror game or even an outright horror comedy.

Still, congratulations for making this game during such a short timeframe! Hope you've learned a lot while making this project and I hope you'll continue to improve!

Thank you so much! I ended up working on this project really late, and the idea definitely sounded better in my head than how it turned out. If you feel my submission should be disqualified, I completely understand and respect that decision. It still needs a lot of work, and I hope everyone understands that

It's alright, the game can stay in the jam, good luck with your future games!