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Seems fascinating, but I’m not sure how well it works with Havoc. There doesn’t seem to be a lot of narrative guidance to the turns and the dice pool building into assigning to objectives doesn’t seem to fit with what seems like a more traditional skill roll format here.

Thanks for the feedback! My game was inspired more by Goat Crasher rather than Eat the Reich, so it’s definitely on the simpler side of the “Havoc Engine spectrum”, but I totally get your point. I’ll keep it in mind if I’ll ever revisit the game and decide to expand on it :)