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Glad you appreciated the endings! I was actually stumped for a while on how to present them or encourage people to replay at least once or twice. 

Ah, yes! Good feedback! The double negatives were  intentional because it became to easy when the scenarios were written too straight forward . And in terms of  WHY an action changed a specific bar being vague, that was ALSO a bit teasing/trolling  I wanted the player to feel with the game AND the overall idea of performing for a bestie.  I was betting that the short nature of the game wouldn't discourage them too much annnnd did at least show WHICH bars would be changed....just not whether for better or worse:)