Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Gut Hunch is a supernatural detective game where you must solve a murder in the town of Roswell while evading cops and Men in Black.

I love the layout and art in this game, it's evocative and suits the theme. The use of inspiration mechanics to gain Shivers, this game’s spendable resources, and the descriptions of abilities are on point.

The game gives 4 PreGen characters, but I would've loved to have a narrative reason why these 4 very different individuals work as PIs together. Maybe they're a crime-fighting family?

The promise of exploring the town, solving a murder, and then escaping the forces at work trying to cover it up is very fun. I would've loved to have a more detailed approach to what each location can offer and why players would want/need to visit these locations. 

For example : Public Library - Objective: 5 - What happened in the town’s past. Any cults?

could read :  Public Library - Objective: 5 - You discover hints of an active cult  in Roswell's past.

Explicit motivations to visit objectives and rewards will definitely make the GMs work a lot easier. Same goes for who the murderer is, the list of suspects, some red herrings, etc.

This is the tough part of writing or creating a murder mystery, and I would personally get a game in this genre only if it explicitly thought out of the cool plots and twists for me in advance.

I also love the equipment and ability description that bring a lot of flavour (the laptop that gives extra dice, if you guess, terrible passwords, for example).

Thank you for this submission!

Ed from JoyJoi Games

(+1)

Thank you for the kind words and very useful feedback!! :))