I love a support character and Marie seems like she’d be wildly fun to play. I like the grotesques but in my experience it’s super easy to avoid threats and just dump a bunch of points into the objective and move on. Maybe adding a mechanic that makes running make them even more challenging would help.
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Hey! Thanks for the compliment & the feedback. Glad you like Marie :)
You raise a good point regarding the Grotesques! (I just responded to Mynar's comment before seeing this one, who had a somewhat similar point of critique, so I'll echo similar sentiments as I did there.)
You could make it where the Grotesques add Challenge to the Objective as long as they're around, or just make it so players can't advance the Objective while they're around, or have them erase progress/successes on the Objective (which is probably equivalent to adding Challenge, but might feel different in play). I have to admit we haven't had the chance to playtest the Grotesques, but once we do we'll make sure to update them if we feel like they're not providing the intended challenge and tension to a scene.
- Jorrit