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(+1)

I have to agree with the other comments here, the order of events is way too strict. Sure, as a puzzle game it should have one or only a few solutions to achieve the final goal, but many good puzzle games like The Witness or Myst encourage player creativity, not plain trial and error. This feels less like a puzzle game and more like a brute force simulator; try every action until you find the correct order. I've spent way too much time trying to balance the right amount of waiting for the battery assembler and recharging the capacitator at the right time. It's not fun.
Secondly, please remove the incremental tag, your game is not an incremental. Incremental doesn't just mean "number go up", most if not all incremental games at least have some form of upgrade systems, prestige and exponential growth. I don't see any of that here. You get a set of actions and if you perform them in the correct order, you get a new action. And if you fail, you restart with no rewards. That's not an incremental game.

It could be too strict, someone else said it is too simple and linear and had no problems finishing the game, and actually complained it was too easy. As of what makes a good or bad puzzle game it is also subjective, for me creativity is not necessarily good for a puzzle, many puzzles I enjoy are simply logical, and challenging the ability to calculate the best action and therefore the solution (rubik’s cube, chess, etc…) in those there is little to no creativity (you could argue that finding a brilliant move is creative… but still it is just better calculations), yet Chess is the most popular game in human hystory. As of the Incremental tag, the definition given by the subreddit is: “games that feature an incremental mechanism, such as unlocking progressively more powerful upgrades, or discovering new ways to play the game”. In chronobot you incrementally become stronger by discovering and unlocking upgrades, so I think it definitely counts as one, then, you can say it is experimental, as it has some incremental mechanics but mixing them with other genres like indeed puzzle games. As for the not getting any compensation when you fail, that is the biggest critique we are receiving, and we will try to make it better in the next update and maybe make it feel more like a proper incremental game :)