I've played 30 ish minutes so I have a lot to say : First of all, well done. This game is extremely engaging. Grappling hook and dash is a nice combo. The red bubbles from the last enemy can be avoided if you dash into them, so only the edge is checking for collision, try overlap next time with hash methods (this from unity but you can replicate it in godot im pretty sure). But the difficulty leap was so big for the last three level that this bug was welcome. Also the perma hooks were a nice idea, but in practice they're not helpful. Music wasn't really matching the pace for me although not bad. Some deaths felt unfair, coming from a big doom eternal player... All in all probably my favorite game so far in terms of gameplay. I didn't really see the theme except from that joke. Keep it up, great job.