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Bird Iron!! As always, thank you so much - this is genuinely one of the most thoughtful pieces of feedback I've received, and coming after all those hours you've put in, it means the world. It makes me a bit speechless to receive this kind of feedback - it's a bit unreal to be co-creating worlds in this way, thanks to the amazing interlocutors on itch and now Discord too. 

So glad the performance improvements have landed well - that was a huge amount of work under the hood and honestly you're a big part of the reason I kept pushing on it, so thank you for that

On perks - all of this is so useful in terms of conceptual stuff and mechanical insights. The perk history/terroir log is a brilliant idea and I'm adding it to the roadmap right now. I think that will have to be for the steam release though, to ensure I don't start breaking stuff here without testing it enough. You're absolutely right that the Wanderer's Evasion perk is way overtuned - "the roads themselves have become your teacher" showing up constantly is definitely not the intent. I want it to feel special, not like background noise. I'll do a pass on the weighting for this and the other underrepresented perks (the combat damage trigger in particular sounds like it's basically hiding). The elemental resist point is a really good catch too.. if the perk feels bad it's likely because the threat it's countering isn't visible enough, which is a design problem on my end, not a player perception issue. And the guild overlap - yes, I think you're right that the weights need fine-tuning. I'll dig into those numbers. It's always a matter of both getting the human feel for it (is it fun? is it the right feeling?) versus getting the math right. And a lot of math goes into Roguefort's systems - not super fancy stuff but definitely applying my academic side of things deeply into this game. 

The dominion raids spawning in pairs every night even while you're on the move is a bug I'm now onto - thanks for this and yeh that's not intentional behaviour, they shouldn't be that relentless. And I'll look again at the supply quests weirdness too.

And re: the 0.11 situation - yeah I'm not going to pretend that wasn't mortifying 😅. But the community response made it so much easier to just breathe, fix it and move on. Thank you genuinely for that. 

Rest assured I'm taking your advice and getting some sleep (and the advice of quite a few others too). I ended up fixing the bug last night in the wee hours of the morning but then getting a nice sleep too - well, more than my usual amount. Thanks again for this message hey - it's made my day