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I think the mechanics were a pretty cool idea but unfortunately the UI and mechanics explanation left a bit to be desired. I felt like the majority of the puzzling within the game was figuring out what the game wanted me to do or how the death conditions worked rather than finding creative paths with the slicing stuff - which also had some odd cases and didn't quite describe when I could or couldn't do a slice (not sure if that was design intentional or a glitch). I could definitely see this be a really cool set of puzzles if it had some more time to bake though :D