Decimals will be rounded down for itch.io star ratings.
| CATEGORY | RATING / 5 | COMMENTS |
| Fun / Gameplay | 3 | Cant't go wrong with FNAF gameplay loop. Only having one enemy makes the loop a bit repetitive though, great work for such a short time. |
| Art / Visuals | 2.5 | The art look s either paint or hand drawn, very unique style and dark color palette. |
| Theme Presence | 1.5 | The sole integration of the theme is the fact that the player connects to the cameras. |
| Originality/Creativity | 2 | Standard FNAF style horror gameplay loop. |
| Polishness | 3.5 | All mechanics work as intended, there are some clunky sound cues overlapping and UI improvements to be made |
Comments and suggestions:
- Once you realize that the enemy always plays a sound cue when at the door, there is no need to check the cameras anymore. I did notice that when I didn't use the cameras, the enemy seemed more active, may be placebo though.
- Additional enemies/mechanics would do wonders for the main loop, as well as customizing the UI elements a bit. Godot offers a very simple way of doing so using StyleBoxes.
- Adding key bindings for the door close and camera open/switching would be nice.
- Loved the inclusion of the classic FNAF fan in the office.
- I would like to know how you implemented the enemy AI. Did you use the same movement opportunity system that FNAF uses?