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Could you be a bit more specific about how the roll to determine whether Brokenness or not actually works? Currently, the rules say little more than 'roll to see if you gain Brokenness'. But what result on that roll gains Brokenness and what result prevents that?

(+1)

I'd like some clarification on that myself. So far though I've just treated it as "roll within the upper half of your dice range to avoid gaining brokenness"