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played through the non vr and vr version i didnt finish the vr version cause it was too laggy it was playable but hard to play one thing id say to do with the vr version is to make it so when you move irl the players hitbox also moves a reason i suggest this is because i would often move my body and realize it doesnt move the vr player although moving the sword and spells to where its supposed to be it didnt move the actual player thus i take damage another reason is to be able to dodge of course some people dont have a big play space so controller also i think the spells should be moved cause i have trouble grabbing the fire spell with my right hand and the lighning spell with my left i dont have long arms and cutscenes dont show in vr im sure some of these were already planned to be done but i still pointed them out cause idk



-random person on the internet

Thanks for the feedback and suggestions. We will discuss this with the team. We're always trying to improve VR anyway we can and it is really tricky to nail it. So, this helps. Also, you said you experienced some lag in VR but not in 3rd person, right? May I ask  what your PC specs are? 

yeah i dont exactly remember them but this is what i remember

i5 9600kf?

geforce gtx 1650 i think

msi mpg z390 gaming pro carbon ac

dual ddr4 8 gig corsair vengeance lpx i dont remeber the mhz

i forgot to say im using oculus link cause i have a quest but i dont have any problem in any other game i use with link that have better graphics and stuff like that

Well we haven't had the time to properly optimize the game yet, but we plan on doing that soon. A lot of people are having low FPS drops and we are gonna try to optimize as much as we can.

well i wish you are able to do that sooner so more people get a chance to play it

good luck!