played through the non vr and vr version i didnt finish the vr version cause it was too laggy it was playable but hard to play one thing id say to do with the vr version is to make it so when you move irl the players hitbox also moves a reason i suggest this is because i would often move my body and realize it doesnt move the vr player although moving the sword and spells to where its supposed to be it didnt move the actual player thus i take damage another reason is to be able to dodge of course some people dont have a big play space so controller also i think the spells should be moved cause i have trouble grabbing the fire spell with my right hand and the lighning spell with my left i dont have long arms and cutscenes dont show in vr im sure some of these were already planned to be done but i still pointed them out cause idk
-random person on the internet