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I like when I understand an idea and how to play it. There are still some improvements in clarity, but after getting the hang of it, I played a bit. I still didnt understand what the sliders and the buttons did fully, but focusing on the timeline and discovering combinations was actually fun.

The sliders are placebos for micro management!

lol, no seriously, I struggle to feel they have any effect. The formula is that the slider value (going from 0 to whatever is displayed at the top) is divided by 100.0, and added to the weight of that drug, or addict, appearing, which are typically, but not necessarily rated at 0-1.0 by default (it varies). All weights are relative, so you have to know the weights for all the other items, which vary as the game progresses. So I absolutely sympathise with any confusion.

Being part puzzle game, I wanted to let the player figure stuff out. Being part simulation, there are parts that are modelled by complicated equations.

Hope this sheds some light. Thanks for playing.