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It took me a while to realize this was an incremental game, but once I did, I really enjoyed it.  One suggestion I do have, had a color shader to the placement for upgrades so the player knows if that is a valid spot or not.  Also allow the player to cancel out of the upgrade and not lose the berries until the upgrade is placed down.  Once or twice I wanted to change my mind, but it was too late to do so.

(+1)

Glad you enjoyed it :)
Yup, lots of quality of life stuff missing, sorry about that. I tried to stick to the time limit (but failed, balancing and tweaking things took a looot of time)