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Hello!

Opened up the BAT file and saw the following string:

@echo off
path = %path%;.\ProjectTeaser\Windows;
ProjectTeaser.exe -vr
exit

Noticed that the file path "\ProjectTeaser\Windows" was incorrect so renamed it to "\ProjectTeaserSolid\Windows" and this stopped it from crashing, but now the game just opens normally from the BAT and isn't in VR. The CMD window that appears when running the BAT is empty, no code strings appear on it.

Also tried renaming the BAT to ProjectTeaserSolid and ProjectTeaserSolid HMD respectively, neither change made any difference.

It seems like whatever code is meant to run from the BAT file isn't activating, unsure why or if a different part needs to be renamed? 

It should be like this:

@echo off

path = %path%;.\ProjectTeaserSolid\;

ProjectTeaser.exe -vr

exit

I'm repacking the game now, sorry for the inconvenience.

Updated the code string to this and am still getting the error where it opens the game normally on desktop but not in VR. The CMD window that comes up is still empty, no code strings appearing. 

The VR headset is definitely connected (am able to use the desktop interface in the Meta VR UI to open the game from the desktop). Also checked another VR game on steam to make sure the headset is working and had no issues. Still seems like whatever code is meant to make it run in VR just isn't working right now, even with the new script.

Will try the repacked hotfix when it is uploaded and see if that one works instead.

Is your Meta App switched to OpenXR runtime? Because I only tested with Oculus Rift S, so I’m not sure the situation with non PC VR headset.

Just plugged the headset in with the link cable (was using airlink previously) and checked - the headset is using OpenXR Runtime in the settings. Checked to see if being physically connected to the PC would fix the issue, but it did not. Game still just opens without VR integration.

Has the game been repacked? If so will try the new version.

The repackaging will take hours, I’m adding the Meta XR Plugin, will see if this helps.

No worries! Thanks so much for keeping us up to date, will check it out once the update is done and hopefully will get to play! Super excited to check out PT in VR, peeped in the usual desktop mode and it looks great so far but wanna experience it in VR fully.

(1 edit)

Hi again

Noticed that the game had been reuploaded so decided to test it again. Unfortunately, VR is still not working with the Meta Quest 2.

Tried running the ProjectTeaser HMD BAT file through the Airlink virtual desktop like before, but the game just opened in desktop mode (In VR it appeared as a static screen on the virtual desktop). Attempted to manually open the game from actual desktop while Airlink was connected but this led to the game hanging on a black screen again and being unable to be closed - should be noted that no changes were made to the BAT file between these two tests.

After this, attempted to run the game through SteamVR by adding it as a Non-Steam game and opening it from the SteamVR menu - same as before, game opens in Desktop mode.

Attempted to transfer the game application to the Meta Quest 2's internal storage, but this resulted in an error and the game not opening.

As before, the CMD window that opens when running the BAT file is empty and no code strings appear prior to the game opening. Also, it appears that the BAT file has not been modified in the newest repack? (Main application was modified on 31st, BAT file was modified 30th?)


ADDENDUM: If you are able upload the game in .APK format, it might be possible to sideload it onto the Quest 2 via Sidequest? Unsure if this is a possibility. The other option would be somehow getting it on either Steam or the Meta Quest store, although I suspect there might be IP complications there due to the game's nature.

Sorry to hear that. 

Since I don’t have a machine to test it, I’m also running out of bullets. 

I’ve re-edited the bat file—it’s basically the content changed in the post above. It’s essentially just acting as a shortcut, similar to right-clicking the exe file to create a shortcut and adding parameters. 

That said, have you tried launching it through SteamVR? In theory, OpenXR should be able to detect all VR devices. 

Add the main game exe to your Steam library, open its properties, and add "-vr" to the launch options.

Tried this method and unfortunately the game is still opening in desktop mode for some reason. Can select it through SteamVR and added the -VR launch options but its still just appearing in the VR space in cinema view. The "Please put on your headset" screen does not appear. No worries if it can't be made to work on the Meta Quest 2, the only method we can think of doing now would be making it into an APK for sideloading, but considering how much work you've already put into this we wouldn't want you to be stressing out too much about it. Appreciate all the attempts to fix so far.