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RickiE7an

30
Posts
80
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A member registered Nov 17, 2025 · View creator page →

Creator of

Recent community posts

Sorry to hear that. 

Since I don’t have a machine to test it, I’m also running out of bullets. 

I’ve re-edited the bat file—it’s basically the content changed in the post above. It’s essentially just acting as a shortcut, similar to right-clicking the exe file to create a shortcut and adding parameters. 

That said, have you tried launching it through SteamVR? In theory, OpenXR should be able to detect all VR devices. 

Add the main game exe to your Steam library, open its properties, and add "-vr" to the launch options.

Good to know, I can finally rest now.

I hope that guy will be able to enjoy the game in his quest 2.

Man this is the third time I jumped from my bed…

Guess I’ll just staying up another night.

Seems like someone don’t want me to leave this project.(face palm)

I would say it will definitely being helpful in Arrange Mode.

Well I tried another version of the plugin, and it’s working fine now. (at least on my end)

It’s uploading now, sorry for the hassle.

It did comes from the plugin.

I removed it and everything is fine again.

That’s strange. I didn’t touch anything besides the VR plugin.

Uh… when you plug a hole, another one comes out.

The repackaging will take hours, I’m adding the Meta XR Plugin, will see if this helps.

Is your Meta App switched to OpenXR runtime? Because I only tested with Oculus Rift S, so I’m not sure the situation with non PC VR headset.

It should be like this:

@echo off

path = %path%;.\ProjectTeaserSolid\;

ProjectTeaser.exe -vr

exit

I'm repacking the game now, sorry for the inconvenience.

So sorry, I just realized that I forgot to change to bat file… Please edit the bat file and change ProjectTeaser/ to ProjectTeaserSolid.

Hi there, after clicking download, an installation instruction will pop up on itch.io, and the password is clearly marked with an underline. As for why it’s in Chinese, that means you’ve downloaded an authentic copy from the developer, so you can unzip it with confidence.

Hi there, If you would like to mod this game I suggest you wait for the final version coming at April 29th.

Thank you for your play and support!

When you complete all the content in the next update, a platinum trophy will pop up!

Thank you for your time, I'm already grateful:)

I spent about a week thinking about this puzzle, and I didn't expect players to solve it quickly, so I can only wish you luck:)

…… Now I understand why Resident Evil introduced yellow paint.

That's a great idea, just like how Sam in *Death Stranding* has a dedicated button for calling out. But since this is part of the original game's puzzle mechanics, I might try introducing new gameplay mechanics to trigger the laughter instead of a one-button trigger.

Hope you rike it, I need to take a long break now. So no more further request taken rn.

Thanks for the review, I will try my best.

Okay, I’ll add German language in 0.9.5, but that’s gonna wait a while.

‘You seem to be a fan of Hideo Kojima Games.’

Cool, I did implemented the out of bounds kill, but I don’t think you’ll be able to clip out and see that lol.

That 51 loops to kill in the original game is probably due to console memory limit or just simply triggered the out of bounds kill box.

Also controller vibration is included, even walking haptic feedback.

Thanks for the review, I will try my best.

Or you can try download the Save File I provided on Google Drive, this might avoid crashing when entering the game.

Sorry to hear that, could you send the crash log file to RickieTan@foxmail.com ?

It’s located at C:\Users\YourUserName\AppData\Local\ProjectTeaser\Saved\Crashes

Hi there, try running DX11 or Vulkan in the game folder.

Hi there, you'll need an unzip software such as WinRAR/7 Zip to extract the game.

Hi there, make sure you have enter the passcode "kojimaisgod" correctly.