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Hello there,

I saw your game on Steam and I couldn't help but reach out and give you my honest feedback!

I’ve played the game and it definitely has potential. I love the old-school street racing vibe; it reminds me of Need for Speed World—street racing with powers. However...

...right now, the game feels a bit empty. When I jump in, there are no tutorials or hints explaining how the game works or what to do. Having to press the Up Arrow to access racing or customization options isn't the best approach; we should really have a garage for that. Entering a race that way kills the immersion for me.

Furthermore, racing currently feels like it has no purpose because there are no rewards. Even if I lose, there’s no stress because there are no stakes or punishments. A player should have that "fear" or tension during a race, which pushes them to give their best to win.

Additionally, the map lacks indicators and a minimap. The physics feel a bit off at the moment, but I'm sure you'll improve them. Essential settings like keymapping, sound, and graphics are missing. Finally, the map needs more "life"—adding different zones like a Chinatown or mountains would give the player a much better experience.

Much respect for the underglow neons, though—nice touch!

Best of luck with your game!

(1 edit)

Hey Knijz, thanks a lot for taking the time to play the demo, means a lot to me! Really appreciate all the feedback you've given. There's a new build dropping soon, which addresses a lot of these and brings several other improvements. It doesn't address everything you mentioned, but I'm having a blast with it and hope you will too!

That arrow key quickmenu system is something that I'm still conflicted about. It's inspired by Easydrive in NFS:MW (2012), and I personally love it. I'll still consider your feedback on it and see how I can best work this out.

That's awesome :) 

btw i recommend the game 'Street Racing Syndicate' for inspiration, it has some cool old school things that you may like it. It's not that popular as NFS but it had a good run at his time.

I had played SRS a loooooong time ago! Loved the vibes of it, but I could never get into it because I couldn't enjoy the core physics and gameplay. I really wanted to like it for the killer vibes but the driving experience itself kinda disappointed me. Thanks for the suggestion though, I'll still go revisit it for inspiration in terms of style and presentation.