I am at least glad it was not a bug.
I think it should have a slightly better warning, maybe the box that says "Warning night!" should have another warning that comes up 2-3 turns before it happens so a player knows whether to dash back to their house or build a turret etc.
I'm glad for the levelling meter addition; I clearly glazed over any part of the initial help about levelling, because I thought it was all equipment based! Hah.
I think it would be good to give the player a means to forge their most basic crappy equipment if they die and come back naked, elsewise maybe shop keeps can have those items in their shop, or if you want to keep it tricky for the player, it would be an option of "commissioning" those crappy items from a shop keep but it takes a day or two, so they still have to be wary of danger but they have a chance to at least get back to a baseline equipment load.
Thank you for the reply!